Citing ongoing quality problems, Electronic Arts has terminated its in-progress FPS set in the Command & Conquer universe, Tiberium, which had been in development at EA Los Angeles. "The game was not on track to meet the high quality standards set by the team and by the EA Games Label," says EA spokesperson Mariam Sughayer in an official statement to Gamasutra, commenting that "...there were fundamental problems with the design of the game that the ...
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