Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
Hi everyone, my name is Matt Morton, and I’m the SCEA Producer for Fat Princess on the PS3 and the soon-to-be-released Fat Princess: Fistful of Cake for the PSP.
The entire Fat Princess team loves your response to the recent patch for Fat Princess on the PS3! We love our fans and we are hard at work to make sure Fat Princess is as fun as it can be. We have a very special request for fans of Fat Princess on the PS3 who are living in the Los Angeles / Santa Monica area. We value your input so much that we are looking for a select few to help us test some new features for Fat Princess PS3.
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
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Posted on 31 March 2010 by Getmo Games
By now, many of you have unleashed chaos on all of Olympus in God of War III. As you look back upon your adventure of carnage and glory, you’re probably wondering: how did Sony’s Santa Monica Studio create this experience? Veronica Belmont interviews game director Stig Asmussen and lead combat designer Adam Poole about the entire process, from developing Kratos’ character model and enlivening the Gods to creating the scale of the epic Titan battles. This is a fascinating look back from their perspective now that many of us have enjoyed the game. And, if you haven’t played it yet, don’t worry! The feature is spoiler-free—just gorgeous video and insights from Stig and Adam. After delving into the making of the game, you can also test your reflexes in our God of War III interactive quick-time event challenge.
Driving has been incorporated in so many non-racing titles—from Red Faction: Guerrilla to The Saboteur—that some gamers have questioned if the racing genre has any life of its own left in it. According to Disney’s Black Rock Studios, the answer is a resounding yes! Set in the world of reality TV high-stakes racing, their upcoming game, Split/Second, aims to bring the thrill back to the genre with insanely over-the-top environmental events that can alter the track with each lap.
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