GameStop CEO: Used Game Trades Help Consumers
Used game sales and trades have been much in the news of late, with some consumer-gouging game industry types decrying the practice.
But, as Gamasutra's Leigh Alexander reports, GameStop CEO Dan DeMatteo insists that game consumers should continue to have options once they've finished with a game. Here's what the CEO had to say on the topic:
I think [talk of banning used game sales] creates contention not only for us, yes, but also for the consumer. Anything that limits the transferability of a game from consumer to a friend of theirs, to selling it on eBay, to exchanging it and trading it with one of their friends, or selling it back to GameStop -- I think is a bone of contention with the consumer.
The consumer has been trained that there is a residual value to their video games. Also, we will give out approximately $800 million in credits this year -- trade-in credits that will go toward the purchase of new video games. The consumer, oftentimes and especially now, needs that residual value from those games as a trade-in to be able to afford a new video game.
GP: Admittedly, DeMatteo has a vested interest, since used game sales are a major part of GameStop's business model. However, from a consumer perspective, he's 110% correct in his comments.
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