Massive Team Fortress 2 Update Today

Team Fortress 2

There’s a huge patch coming today for Team Fortress 2, scheduled to be released at 11 AM PST. On top of the free patch, you’ll also get a new map; Badlands, which was featured in Team Fortress Classic originally. Read below for the humongous list of changes that the latest patch brings.

Changes to Dustbowl:

  • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
  • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the “ceiling” clip
  • Fixed a gap behind stage 1, cap 1 house
  • Fixed a high perch on stage1 cap1 house roof
  • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
  • Fixed a few places where rockets/demoman pipes could pass through non-solid models
  • Sealed up a gap over stage1 lower startgate
  • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them

Changes to Capture the Flag Well

  • Fixed trains not starting on map spawn
  • Removed cap association from red spawns that were spamming console

Changes to Granary

  • Removed spawn timing advantage from the middle (from -3 to 0)
  • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
  • Fixed a few places where players could get stuck between containers and silos
  • Adjusted playerclips on red container that made it appear like players were floating

Other changes:

  • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added flamethrower “sizzle” sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type
  • Fixed some weapon damage info missing from TF2 game stats
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added exec’ing a .cfg file on the client when you select a class to play.
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you’re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
  • Added server log entry for buildings destroyed by their owner
  • Fixed sentry gun shadows being clipped
  • Updated glass material

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